E-on PlantFactory Producer v2015.2 Build 007048 (x64)
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PlantFactory is a revolutionary 3D vegetation modeling, animation and rendering software, dedicated to the CG, SFX, Architecture and Gaming communities.
With PlantFactory you can
Create any kind of vegetation, from simple grass to super elaborate hero trees
Create your vegetation by painting it, assembling simple building blocks, or completely graphing all plant properties
Generate procedural geometry and materials of unlimited detail
Animate all plant aspects using precise wind and breeze algorithms
Export your 3D vegetation to your preferred application as standard .OBJ, .3DS, .C4D, .LWO, .ABC (alembic) or animated .FBX
Go back and forth between PlantFactory and ZBrush using the GoZ bridge
Render stills and animations for your compositing jobs or for use as billboards
Expand your plant library through the TPF Nursery
As a next generation vegetation platform, PlantFactory incorporates four foundational elements
Multi-Platform/Multi-Discipline – operates across all CG platforms including real-time, streaming, and offline rendering systems and caters to the needs of CG, SFX, Landscaping, GeoDesign, Architecture and Gaming communities
Botanical Coherency – allows the creation of more botanically accurate plant appearances and behaviors
Precise Control – users can create plants of any desired shape, appearance, and behavior using simple building blocks
Massive Populations – building on e-on’s leadership in EcoSystems™ to create landscapes containing millions of plants
PlantFactory in Your 3D Application
Plants created using the PlantFactory technology can be exported to any 3D Application using multiple export formats such as FBX, 3DS, OBJ, C4D, LWO, etc. Plants are exported fully rigged, fully textured, with UV maps and displacement, etc. Breeze or wind animated plants can be exported using a fully rigged mesh, or as a cloud of animated vertices (MDD style). That way, you can fine tune the plant animation to your needs, directly inside your preferred application.
Screenshots

Release Notes
Geometry:
Generate plant geometry as Quads (1)
Merge branch geometry using Subdivision Surfaces (requires Quad geometry) (1)
Multiple meshing algorithms using triangles or quads, with optional adaptive density and manual density control(1)
More control over mesh density of individual parts of the plant (1)
Use as second UV layer to add detail maps
Use double-sided materials, e.g. for the front/back of leaves
Content:
19 new plant species (1)
44 simple tutorial scenes explaining specific settings(1)
Redesigned content, optimized for the new wind
Preset material library
User Experience:
Redesigned interface and workflow for an improved "new-user" experience
Trunk, Branch, Twig, Stem, Leaf and Billboard framework nodes help you get going fast
Basic and Advanced workspaces, adapted for newcomers and power users
Edit the same parameter for several nodes simultaneously (1)
Simplified material creation using the new Basic Material Editor with standard channels for diffuse, alpha, normals and detail maps
Export:
Export meshes using Alembic .ABC format (Ogawa v1.5 and HDF5 v1.0) (1)
Send portions of plant to ZBrush for sculpting, then back to PlantFactory (using GoZ) (1)
Export materials using Walt Disney Animation's Ptex standard (2)
Export plants as multiple meshes (i.e. one mesh per node) (2)
Clean exports thanks to automatic merging of duplicate points
Custom tailored FBX export preset for Unity 5
Animation:
New ultra-realistic wind animation model
Standardized wind animation for both real-time and offline rendering
New optimnized "Leaf" Node to easily add animated leaves to your plants
Graph:
New lightweight Simple Segment node for small branches and twigs; can be switched to Advanced Segment easily when necessary
New Random Range node to create random values depending on the plant seed (ideal to easily create diversity with one single plant graph) (1)
New Node presets for the Segment and Leaf nodes (3)
Automatic hiding of Control nodes in the graph, for improved legibility (3)
Homepage
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