Portable ShaderMap Pro 3.0.7
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Portable ShaderMap Pro 3.0.7|Windows(x86/x64)|rar|66.5 mb
ShaderMap creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.
Map Generation
Load an image or 3D model and ShaderMap will create a project with Displacement (Height), Ambient Occlusion, Tangent Space Normals, and Specular maps. Add additional maps like World Space Normals, Curvature, and Albedo directly with the Project Grid interface. Thanks to the flexible plugin system, new maps can be added to ShaderMap projects at any time.
Fast Floating Point Pixels
ShaderMap uses high precision floating point pixels to store and calculate all Maps. This ensures accurate detail throughout the workflow and allows import and export of HDR formats such as OpenEXR as well as 8 and 16 bit image formats.
3D Model Baking
ShaderMap now supports 3D Models. Load a 3D Model into the Project Grid and select from a number of new Maps that bake rendering maps from the model geometry.
Includes Cage Model Setup
Cage projection algorithms are used by map plugins. A 3D Model Setup is available to push and scale cage geometry to enclose the source model prior to rendering.
ShaderMap includes the following Maps to bake from 3D Models: Ambient Occlusion, Tangent Space Normals, World Space Normals, Convex / Concave Curvature, and Displacement (Height).
Normal Map Painting
ShaderMap includes a full featured Normal Map painting application called the Normal Editor. It comes with a Layer System for arranging and transforming painted vectors as well as a number of tools for modifying the Normal Map:
• N Brush - Paint Normals from 3D Models brushes. Rotate the the model to get the perfect orientation. Quickly add detail such as bolt heads with this handy stamp tool.
• V Brush - Pick and Paint vector colors to the Normal Map and be sure they are in the specified coordinate system.
• D Brush - Paint to a grayscale displacement layer with a variaty of brush shapes. The displacement is automatically converted to normal vectors.
• Bezier Shapes - Add Ovals, Rectangles, Lines, and more then use the Layer Profile system to tile patterns of displacement or directly control the surface of the shape using a curve.
ShaderMap Plugin SDK
The ShaderMap SDK provides a flexible yet powerful interface for creating add-ons. There are 3 C++ APIs and 1 HLSL / XML API. Each C++ API is made of a single page of source code to include in your projects.
Using C++ you can make binary plugins to create new Maps, Filters, and Geometry Importers. Using the HLSL / XML you can create new Materials for use in the ShaderMap Material Visualizer.
* The ShaderMap SDK is released as Open Source software under the MIT License. You may use it to develop commercial plugins for ShaderMap.
New
There are a number of new features in ShaderMap 3 - Major features include: Baking Maps from 3D models, a Map Filter System, a vastly improved Project Grid, real displacement preview in the Material Visualizer, and a bunch of new maps. Below is a list of each new feature and bug fixes.
Bugs Fixed
Critical Error when attempting to use Advanced Setup in Version 3.0.4.
Fixed a memory leak in Feedback System.
Auto Updater - Optional auto updating of ShaderMap. Requires internet connection and downloads happen in the background when they are made available.
Usage Feedback - Optional feedback system reports usage of nodes, layers, tools, etc and is sent to Rendering Systems anonymously. This feature should help us know which features to improve as ShaderMap continues to grow. Internet connection is required.
Project Templates - Can now save a project as a Template project file. All unlocked source nodes will be empty when the Template is loaded. The user can then load source nodes to complete the project.
Option to Toggle Auto Update - New option to enable / disable Automatic Updates.
Option to Toogle Usage Feedback - New option to enable / disable Usage Feedback reporting.
Node Context Menu - Added Clone Model and Delete Model to the 3D Model node context menu.
Delete Node Shortcut - Users can now delete a node simply by pressing the Del key.
Smart Assign Node Inputs - When selecting inputs for new nodes ShaderMap will choose the most recently added matching input (if found) else will assign the most recently added node.
Option to Choose Node Input Assignment - New option to choose from smart input assign or most recent input assign.
Project Grid Swap Inputs - For maps with multiple inputs, the Project Grid interface now allows the easy swap of two inputs by dragging and dropping the input over another input.
Homepage
System Requirements
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows Vista all SP
Windows 7
Language English[/b]
Download :Portable (Size:66.5 mb)