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Unity Tutorial: Pacman 3D

Unity Tutorial: Pacman 3D

Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.55 GB | Duration: 8h 33m

In this course you will learn how to create a 3D PacMan game from scratch in Unity.

What you'll learn
You'll learn about pathfinding in a grid.
You'll have a complete PacMan Game in the end.
Requirements
Unity 4.6+ is a must have, older versions are not working with the Canvas System.
Some basic C# knowledge is a Plus, especially when it comes to debugging.
A 3D Software to create your own 3D Grafics if you like to.
Inkscape or any other Grafics Software you can create grafics in for later UI stuff.
Description
In this Course you will learn how to create your own PacMan Game using the Unity Game Engine & Inkscape for the Grafics. For the functionality we write C# Code in Monodevelop.This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!Unity (5.6)You will learn to create the complete process in Unity and setup everything neededI will show you how you can setup the playfield and organize the Hierarchy. We use the Canvas System for Grafics or Score later which requires Unity 4.6+C# (Monodevelop)We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio)We will implement A* to simplify pathfinding for the ghostsWe will create all other behaviors the ghosts had in the original gameInkscapeYou will learn the basics how you can create the Grafics on your own using Inkscape. You can also use any other software.Course MaterialAssets separately available! Feel free to create your own.ConclusionAs a result of this course you should be able to create your own levels for a PacMan Game in 3D.So what are you waiting for?Let's make your dream game a reality!!Level: IntermediateVideo Course Length: ~8hours Unity Version required: 4.6+

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: The Playfield

Lecture 2 Intro Section 2

Lecture 3 Playfield #1 - The Playfield

Lecture 4 Playfield #2 - Setting up Walls & Create Measure Objects

Section 3: Coding A*

Lecture 5 Intro Section 3

Lecture 6 A* Explanation

Lecture 7 Coding #1 - The Nodes

Lecture 8 Coding #2 - Grid #1 - Creating The Grid

Lecture 9 Coding #3 - Grid #2 - Physical Playfield Check

Lecture 10 Coding #4 - Grid #3 - Visualise the Grid

Lecture 11 Coding #5 - Pathfinding #1 - Calculate Node Positions

Lecture 12 Coding #6 - Pathfinding #2 - Find Goal & Check Neighbour Nodes

Lecture 13 Coding #7 - Pathfinding #3 - Find the Optimal Path

Lecture 14 Coding #8 - Pathfinding #4 - Trace Path

Lecture 15 Coding #9 - Pathfinding #5 - Make Path Visible

Section 4: PacMan

Lecture 16 Intro Section 4

Lecture 17 PacMan #1 - Initial Setup

Lecture 18 PacMan #2 - Keyboard Inputs

Lecture 19 PacMan #3 - Physical Collision Check

Lecture 20 PacMan #4 - Time To Move

Section 5: The Ghosts

Lecture 21 Intro Section 5

Lecture 22 Ghost #1 - Clydes first thinking

Lecture 23 Ghost #2 - Clyde Can Move

Lecture 24 Ghost #3 - Clydes Look direction

Lecture 25 Ghost #4 - Clyde Don't Move Backwards

Lecture 26 Ghost #5 - Statemaschine #1

Lecture 27 Ghost #6 - Statemaschine #2

Lecture 28 Ghost #7 - GhostTargets

Lecture 29 Ghost #8 - Changing Appearance

Lecture 30 Ghost #9 - Scatter State

Lecture 31 Prepare a bigger Scene & Bug Fix

Lecture 32 Ghost #10 - Optimize Scatter State

Lecture 33 Ghost #11 - Home State

Lecture 34 Ghost #12 - Frightend State

Lecture 35 Ghost #13 - Got Eaten State

Lecture 36 Ghost #14 - Cleaning Up

Lecture 37 Ghost #15 - Home & Frightend Timer

Lecture 38 Ghost #16 - Chase & Scatter Timer

Lecture 39 Ghost #17 - Prepare the other Ghosts

Lecture 40 Ghost #18 - Visualize all Ghost pathes

Lecture 41 Ghost #19 - Clydes Personality

Lecture 42 Ghost #20 - Pinky Personality

Lecture 43 Ghost #21 - Inky Personality

Section 6: Game Play Features

Lecture 44 PelletFiller

Lecture 45 Filler Object

Lecture 46 Editor Script #1

Lecture 47 Editor Script #2

Lecture 48 GameManager & Eat Pellets

Lecture 49 Score

Lecture 50 Inky Bug Fix

Lecture 51 Timing Again

Lecture 52 Power Pellets

Lecture 53 Eating Ghosts

Lecture 54 Win Condition

Lecture 55 Lose Life #1 & Reset Ghost

Lecture 56 Lose Life #2 - Reset PacMan

Lecture 57 Lose Condition

Lecture 58 Game Over Scene

Lecture 59 Score for Ghosts

Lecture 60 Pick ups #1 - Create Pickable Objects

Lecture 61 Pick ups #2 - Pickup Spawner

Lecture 62 Extra Lifes

Section 7: User Interface - Final Touches

Lecture 63 User Interface #1 - Canvas

Lecture 64 User Interface # 2 - UI Manager

Lecture 65 Camera Follow

Lecture 66 Main Scene

Lecture 67 Final Touches

If you are interested into creating your games.,If you ever wanted to create your own Pac Man.,If you want to learn Pathfinding.

Screenshots

Unity Tutorial: Pacman 3D

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