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Learn Advanced Game Mechanics In Unity For Game Development

Learn Advanced Game Mechanics In Unity For Game Development

Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 964.84 MB | Duration: 5h 18m

Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!

What you'll learn
Learn fundamental scripting tasks in Unity
Learn to work with UIs and integrate 2d and 3d elements into your scene
Understand how to build sprites, add VFX, and work with physics
Learn debugging and working with Git for version control
Requirements
The Unity Game Engine
Sourcetree
Git and GitHub - the free and open source version control system
Description
Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Overview

Section 1: Course Introduction, Scripting, and Technical Basics

Lecture 1 Download course source files here!

Lecture 2 Introduction

Lecture 3 Start Scripting

Lecture 4 Customizing MonoDevelop

Lecture 5 Components and Transforms

Lecture 6 Game Objects

Lecture 7 Transformations and Updates

Lecture 8 Vectors and DeltaTime

Lecture 9 Object Communication

Lecture 10 Triggers and Colliders

Lecture 11 Trigger Entering

Lecture 12 Playing Audio

Lecture 13 Prefabs

Lecture 14 Game Controllers

Section 2: Sprites, the UI, Physics and more

Lecture 15 Introduction

Lecture 16 Manual Sprites

Lecture 17 2D Sprites

Lecture 18 Animating Sprites

Lecture 19 Sprite Packing

Lecture 20 Atlas Textures

Lecture 21 Billboards

Lecture 22 Orthographic C

Lecture 23 Sprites and 3D Physics

Lecture 24 Sprites and 2D Physics

Lecture 25 Getting Started with Interfaces

Lecture 26 Panels and Anchors

Lecture 27 Images and Text

Lecture 28 Scripting with the UI

Lecture 29 Buttons

Section 3: Learning to Debug - and Building our Games

Lecture 30 Introduction

Lecture 31 Debug Log

Lecture 32 Visual Debugging

Lecture 33 Error Logging

Lecture 34 Editor Debugging

Lecture 35 The Stats Panel

Lecture 36 Profiler

Lecture 37 Compilation

Lecture 38 Breakpoints

Lecture 39 Watches

Lecture 40 Immediate Window

Lecture 41 Call Stack

Lecture 42 Building for Desktops

Lecture 43 Building for Mobile Devices

Section 4: Source Control and Branches

Lecture 44 Introduction

Lecture 45 Manual Version Control

Lecture 46 Git and SourceTree

Lecture 47 Git Hosting

Lecture 48 Git Repository

Lecture 49 Configuring Unity for Version Control

Lecture 50 Git Ignore

Lecture 51 The First Commit

Lecture 52 Working with Commits

Lecture 53 Reversing Commits

Lecture 54 Introducing Branches

Lecture 55 Working on Branches

Lecture 56 Merging Branches

Lecture 57 Remote Repos

Lecture 58 Downloading Repos

Section 5: Advanced Data Structures and Particles

Lecture 59 Introduction

Lecture 60 Persistent Data

Lecture 61 Data Structures and Serialization

Lecture 62 XML Serialization

Lecture 63 Binary Serialization

Lecture 64 Starting Android Development

Lecture 65 Using the Accelerometer

Lecture 66 Acceleration and Angles

Lecture 67 Normalizing Acceleration Input

Lecture 68 Input and Axis

Lecture 69 Singletons in Practice

Lecture 70 Statics in Practice

Lecture 71 Particle Systems and Collections

Lecture 72 Curved Paths and course wrapup

Lecture 73 Bonus Lecture: Further Learning with 3dmotive

Intermediate to Advanced Unity users interested in advancing to the next level of Unity development,Technical Artists and Game Developers excited to learn the advanced Unity features

Screenshots

Learn Advanced Game Mechanics In Unity For Game Development

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