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Introduction to Knald for Materials and Texturing in 3d

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Introduction to Knald for Materials and Texturing in 3d

Stephen Wells | Duration: 2 h 3 min | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 2,75 GB | Language: English | 2015

Delve into Knald - a new map-generating program for creating normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels before jumping into the real magic behind Knald. We'll examine importing several images to use as our base for generating all the different types of maps as well as examining the 'integrator' controls for varying the intensity, scale and more. We'll be able to view and review each of these maps in the 3D Preview panel on our custom models to make sure we have the look we need. We'll then examine the effects the maps on layers in Photoshop to see what effects we can emphasize as needed before applying the final maps in the 3D program of our choice.

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Introduction to Knald for Materials and Texturing in 3d

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