Texturing & Cinematic Lighting In Blender
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.81 GB | Duration: 6h 54m
This is an extensive texturing & lighting to make every scene look more professional as well cinematic
What you'll learn
Use Blender and understand it's interface
Learn PBR texture and mix them to get even more interesting material
Learn UV map and unwrap
Project file is included
Cinematic Lighting techniques
Requirements
Mac or PC capable of Running Blender Version 3.1 or above
You will learn all of the tools that will be needed for this course.
Description
Hey, my name is Morteza Ebrahimi and this is the introduction of our new course, texturing and lighting in Blender!This is an extensive video guide for those who want to learn ins and outs of texturing and lighting in blender to make every scene look more professional and as well cinematic. For a long time, texturing and lighting has been one of the constant competitions for a quality output in the CG industry. I can safely guess that the most common problems we all have encountered with texturing and lighting are: Why I get a stretchy result on my UV Mapp!No matter what I do with lights, I feel it looks flat, and the problem is that I have no idea why? It seems that only a CG artist can solve the mystery of this issue. I believe that there is a simple and detailed texturing and lighting formula in this course, and if you use more or some of the boxes in this list, it will immediately improve the result.It’s a list of techniques that must be known to see the best result on the render image. And fortunately, everyone can learn this quickly. actually, that's what this course is all aboutThe course is 7 chapters from creating material to UV Unwrapping, texture , lighting and compositing.Welcome to texturing and cinematic lighting in blender a premium course that offers a step-by-step guide for texturing and setting up a dramatic lighting in blender for pretty much anything using cyclesall the models and blender scenes that are needed for following along the videos or just checking the final result, come along with the course and will be available for downloading.
Overview
Section 1: Intro to Texturing
Lecture 1 01-01 Intro to Texturing
Lecture 2 01-02 Navigating viewport p1
Lecture 3 01-03 Navigating viewport p2
Lecture 4 01-04 Wood material set up
Lecture 5 01-05 Metal set up
Lecture 6 01-06 Create ground and grass material
Lecture 7 01-07 Mixing to material
Lecture 8 01-08 Learn basic UV Mapping
Lecture 9 01-09 PBR Texture Painting -
Lecture 10 01-10 Assets Library
Lecture 11 01-11 Drag and Drop material on susan
Lecture 12 01-12 Drag and Drop material on the Castle
Section 2: UV Editing intro
Lecture 13 02-13 UV Editing intro
Lecture 14 02-14 UV Unwrapping the bench
Lecture 15 02-15 UV Map explained
Lecture 16 02-16 VU Unwrapping and Textureing the cloth
Lecture 17 02-17 Texturing the cloth & scale the texture
Lecture 18 02-18 Texturing the books
Lecture 19 02-19 Unwrapping and Texturing wooden glass
Lecture 20 02-20 Unwrapping and texturing the straw
Section 3: Unwrapping
Lecture 21 03-21 Unwrapping the Building
Lecture 22 03-22 UV Unwrapping floor stones
Lecture 23 03-23 Texturing the floor stone
Lecture 24 03-24 Unwrapping the wood planks-
Lecture 25 03-25 Texturing the wood collection
Lecture 26 03-26 Texturing the roof
Lecture 27 03-27 Texturing the canopy & change roof base color
Lecture 28 03-28 Create stone material
Lecture 29 03-29 Unwrapping & Texturing the stone
Lecture 30 03-30 Unwrapping & Texturing the Irons
Lecture 31 03-31 Unwrapping & Texturing the Sword
Section 4: Unwrapping & Texturing
Lecture 32 04-32 Unwrapping and texturing the ground
Lecture 33 04-33 Texture painting the ground
Lecture 34 04-34 Texturing the Building and Warehouse
Lecture 35 04-35 Keep islands inside uv map & do not scale them
Lecture 36 04-36 Mixing texture and hand painting Building and warehouse
Lecture 37 04-37 hand painting old warehouse
Section 5: Shading
Lecture 38 05-38 Render Engine Basic setting
Lecture 39 05-39 Adding bevel to materials
Lecture 40 05-40 Adding bevel node to the rest of materials
Lecture 41 05-41 Further adjustment
Section 6: Cinematic lighting
Lecture 42 06-42 First steps in lighting
Lecture 43 06-43 Key Light
Lecture 44 06-44 Edge Light
Lecture 45 06-45 Accent Light & Sun Angle
Lecture 46 06-46 Adding shadow of the Tree
Lecture 47 06-47 Fill light
Lecture 48 06-48 Adding blockers p1
Lecture 49 06-49 Depth Of Field
Lecture 50 06-50 Dust Particles
Lecture 51 06-51 Haze
Lecture 52 06-52 Render setting
Section 7: Compositing
Lecture 53 07-53 Hotkeys in compositing
Lecture 54 07-54 8 bit vs 32 bit image formats
Lecture 55 07-55 Post Pro
Lecture 56 07-56 Reuse node tree in other project
Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,Artists who want to learn to bring their assets alive.
Screenshots
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