Favorites
b/udemy1byELKinG

Texturing & Cinematic Lighting In Blender

Texturing & Cinematic Lighting In Blender

Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.81 GB | Duration: 6h 54m

This is an extensive texturing & lighting to make every scene look more professional as well cinematic

What you'll learn
Use Blender and understand it's interface
Learn PBR texture and mix them to get even more interesting material
Learn UV map and unwrap
Project file is included
Cinematic Lighting techniques

Requirements
Mac or PC capable of Running Blender Version 3.1 or above
You will learn all of the tools that will be needed for this course.

Description
Hey, my name is Morteza Ebrahimi and this is the introduction of our new course, texturing and lighting in Blender!This is an extensive video guide for those who want to learn ins and outs of texturing and lighting in blender to make every scene look more professional and as well cinematic. For a long time, texturing and lighting has been one of the constant competitions for a quality output in the CG industry. I can safely guess that the most common problems we all have encountered with texturing and lighting are: Why I get a stretchy result on my UV Mapp!No matter what I do with lights, I feel it looks flat, and the problem is that I have no idea why? It seems that only a CG artist can solve the mystery of this issue. I believe that there is a simple and detailed texturing and lighting formula in this course, and if you use more or some of the boxes in this list, it will immediately improve the result.It’s a list of techniques that must be known to see the best result on the render image. And fortunately, everyone can learn this quickly. actually, that's what this course is all aboutThe course is 7 chapters from creating material to UV Unwrapping, texture , lighting and compositing.Welcome to texturing and cinematic lighting in blender a premium course that offers a step-by-step guide for texturing and setting up a dramatic lighting in blender for pretty much anything using cyclesall the models and blender scenes that are needed for following along the videos or just checking the final result, come along with the course and will be available for downloading.

Overview
Section 1: Intro to Texturing

Lecture 1 01-01 Intro to Texturing

Lecture 2 01-02 Navigating viewport p1

Lecture 3 01-03 Navigating viewport p2

Lecture 4 01-04 Wood material set up

Lecture 5 01-05 Metal set up

Lecture 6 01-06 Create ground and grass material

Lecture 7 01-07 Mixing to material

Lecture 8 01-08 Learn basic UV Mapping

Lecture 9 01-09 PBR Texture Painting -

Lecture 10 01-10 Assets Library

Lecture 11 01-11 Drag and Drop material on susan

Lecture 12 01-12 Drag and Drop material on the Castle

Section 2: UV Editing intro

Lecture 13 02-13 UV Editing intro

Lecture 14 02-14 UV Unwrapping the bench

Lecture 15 02-15 UV Map explained

Lecture 16 02-16 VU Unwrapping and Textureing the cloth

Lecture 17 02-17 Texturing the cloth & scale the texture

Lecture 18 02-18 Texturing the books

Lecture 19 02-19 Unwrapping and Texturing wooden glass

Lecture 20 02-20 Unwrapping and texturing the straw

Section 3: Unwrapping

Lecture 21 03-21 Unwrapping the Building

Lecture 22 03-22 UV Unwrapping floor stones

Lecture 23 03-23 Texturing the floor stone

Lecture 24 03-24 Unwrapping the wood planks-

Lecture 25 03-25 Texturing the wood collection

Lecture 26 03-26 Texturing the roof

Lecture 27 03-27 Texturing the canopy & change roof base color

Lecture 28 03-28 Create stone material

Lecture 29 03-29 Unwrapping & Texturing the stone

Lecture 30 03-30 Unwrapping & Texturing the Irons

Lecture 31 03-31 Unwrapping & Texturing the Sword

Section 4: Unwrapping & Texturing

Lecture 32 04-32 Unwrapping and texturing the ground

Lecture 33 04-33 Texture painting the ground

Lecture 34 04-34 Texturing the Building and Warehouse

Lecture 35 04-35 Keep islands inside uv map & do not scale them

Lecture 36 04-36 Mixing texture and hand painting Building and warehouse

Lecture 37 04-37 hand painting old warehouse

Section 5: Shading

Lecture 38 05-38 Render Engine Basic setting

Lecture 39 05-39 Adding bevel to materials

Lecture 40 05-40 Adding bevel node to the rest of materials

Lecture 41 05-41 Further adjustment

Section 6: Cinematic lighting

Lecture 42 06-42 First steps in lighting

Lecture 43 06-43 Key Light

Lecture 44 06-44 Edge Light

Lecture 45 06-45 Accent Light & Sun Angle

Lecture 46 06-46 Adding shadow of the Tree

Lecture 47 06-47 Fill light

Lecture 48 06-48 Adding blockers p1

Lecture 49 06-49 Depth Of Field

Lecture 50 06-50 Dust Particles

Lecture 51 06-51 Haze

Lecture 52 06-52 Render setting

Section 7: Compositing

Lecture 53 07-53 Hotkeys in compositing

Lecture 54 07-54 8 bit vs 32 bit image formats

Lecture 55 07-55 Post Pro

Lecture 56 07-56 Reuse node tree in other project

Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,Artists who want to learn to bring their assets alive.

Screenshots

Texturing & Cinematic Lighting In Blender

Homepage

without You and Your Support We Can’t Continue
Thanks for Buying Premium From My Links for Support
Click >>here & Visit My Blog Daily for More Udemy Tutorial. If You Need Update or Links Dead Don't Wait Just Pm Me or Leave Comment at This Post

No comments have been posted yet. Please feel free to comment first!

    Load more replies

    Join the conversation!

    Log in or Sign up
    to post a comment.