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Gamification For Learning, Performance & Change

Gamification For Learning, Performance & Change

Last updated 6/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 911.45 MB | Duration: 1h 30m

Create irresistibly engaging activities that improve retention and boost performance

What you'll learn
Create irresistibly engaging activities that improve retention and boost performance
See how we've creating learning games for some of the world's most recognized brands
Learn how to remix your favorite games for learning
Create while you learn with five real-world applications designed to jumpstart projects you're working on
Learn 25+ game mechanics
Requirements
Basic understanding of course design
Everyday supplies to prototype solutions (paper, Post-Its, pens, markers, tape, etc.)
Description
Ready to change the game?If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.

Overview

Section 1: Welcome

Lecture 1 Laying out the game board

Lecture 2 Getting started

Lecture 3 How to access activities

Lecture 4 ACTIVITY: Getting started

Section 2: A Serious Look at Fun & Games

Lecture 5 My AHA! moment

Lecture 6 Why games?

Lecture 7 ACTIVITY: Why games?

Lecture 8 A gamification skeptic speaks

Lecture 9 ACTIVITY: Thinking critically about fun

Section 3: Design Thinking for instructional design

Lecture 10 Designing for failure

Lecture 11 Prototyping & Design Thinking

Lecture 12 ACTIVITY: Prototyping & Design Thinking

Section 4: GAME MECHANIC #1: Points & Scoring

Lecture 13 On your mark …

Lecture 14 VIDEO: Understanding Points & Scoring

Lecture 15 WORKOUT #1: Points & Scoring

Section 5: GAME MECHANIC #2: Badging

Lecture 16 VIDEO: Understanding Badging

Lecture 17 WORKOUT #2: Understanding Badging

Section 6: GAME MECHANIC #3: Randomization

Lecture 18 VIDEO: Understanding Randomization

Lecture 19 WORKOUT #3: Randomization

Section 7: GAME MECHANIC #4: Competition & Cooperation

Lecture 20 VIDEO: Understanding Competition & Cooperation

Lecture 21 WORKOUT #4: Competition & Cooperation

Section 8: GAME MECHANIC #5: Roleplay & Simulation

Lecture 22 VIDEO: Understanding Roleplay & Simulation

Lecture 23 WORKOUT #5: Roleplay & Simulation

Section 9: Game mechanic lighting round: 25+ more mechanics!

Lecture 24 VIDEO: Understanding Additional Mechanics (Lightning Round)

Lecture 25 Additional game mechanics resource

Section 10: Reflection & ending the game

Lecture 26 The Finish Line

Lecture 27 ACTIVITY: Reflection

Instructional designers, teachers, & professionals looking to create more engaging courses,HR professionals hoping to make meetings and workshops more interesting,Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions,Anyone interested in game design for learning & change

Screenshots

Gamification For Learning, Performance & Change

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