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Build Terrain For Games Using World Machine

Build Terrain For Games Using World Machine

Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.27 GB | Duration: 2h 49m

Learn to sculpt terrain with Mudbox and setup our terrain for engines such as Unity3d, Cryengine 3, and Unreal Engine 4.

What you'll learn
Construct terrain with Mudbox and set it up for games using World Machine
Learn to import your terrain into several game engines
Learn to paint and sculpt terrain in 3d
Requirements
World Machine and Mudbox, though sculpting can be done in ZBrush as well.
Adobe Photoshop is shown, though any similar image software will suffice
Description
In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Overview

Section 1: Starting our Terrain in Maya and Mudbox

Lecture 1 Introduction

Lecture 2 Setting Up a Base Plane in Maya

Lecture 3 Sculpting Terrain in Mudbox

Lecture 4 Refining and Polishing the Terrain in Mudbox

Lecture 5 Exporting Terrain to World Machine

Lecture 6 Making the Final Terrain in World Machine

Section 2: Setting up in World Machine and Texturing in Photoshop

Lecture 7 Introduction

Lecture 8 Making the Base Textures in World Machine

Lecture 9 Starting Textures in Photoshop

Lecture 10 Finishing Textures in Photoshop

Section 3: Exporting our Terrain for Common Game Engines

Lecture 11 Introduction

Lecture 12 Exporting the Terrain to Unity3d

Lecture 13 Exporting the Terrain to CryEngine

Lecture 14 Exporting the Terrain to Unreal Engine 4

Lecture 15 Exporting the Terrain to Unreal Engine 4 (cont.) and Course Wrapup

Lecture 16 Bonus Lecture: Further Learning with 3dmotive

Intermediate to Advanced Game artists interested in building terrain for their games

Screenshots

Build Terrain For Games Using World Machine

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