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Blender 2.8: Mastering Hard Surface Modeling

Blender 2.8: Mastering Hard Surface Modeling

Last updated 6/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.95 GB | Duration: 3h 23m

Learn how to use a non-destructive workflow to create highly detailed hard surface models all in Blender 2.8.

What you'll learn
Basics of blender 2.8
Advanced hard surface modeling workflows
Modifiers useful for hard surface modeling such as bevel and weld modifier
Boolean / non destructive workflow
Different boolean operations
Materials, lighting and compositing
Requirements
downloaded version of latest blender version
basic knowledge of blender
Description
Learn how to master hard surface modeling in blender 2.8. This course will cover everything you need to know to become a master at hard surface modelling. Learn how to use boolean operations to create concept designsThis course will teach you everything you need to know about boolean operations and the various boolean operations modes available such as Union, Intersection and difference. No external or paid addons will be required everything will be done using the built in bool tools addon available in blender by default. Learn about the various modifiers and how to use them in a hard surface modeling workflow.This course will teach you how to use blender's modifier stack in a hard surface modeling workflow. This course will cover everything you need to know including the bevel modifier, weld modifier, mirror modifier, boolean modifiers, weighted normal modifier and the correct order to place each modifier in the modifier stack. This course will also cover how to fix common issues you may encounter when hard surface modeling such as edges overlapping, shading artifacts etc.Learn about the non destructive workflow and how you can use it to your full advantageUtilizing hard surface modeling in blender allows you to quickly create concept designs and the advantage of a non destructive workflow is that you can quickly change your design without having to worry about topology, you will be able to quickly add details to hard surface models by utilizing the boolean workflow.Learn how to add materials to your hard surface model and proper lighting of the sceneIn the course detailed procedural plastic and metal materials are provided and you will be able to learn how to apply these materials to the hard surface model you create in the course. You can also feel free to use all the materials provided in the course for your own projects. In the course I also cover how to add lighting to your scene and compositing the final render to make your renders pop.Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course.This course will cover everything you need to know about hard surface modeling, after this course you will be able to create highly detailed concept designs and will become an expert at hard surface modeling.

Overview

Section 1: Introduction to blender 2.8

Lecture 1 Introduction to blender 2.8

Lecture 2 Learn how to use collections in a particle system

Section 2: Introduction to hard surface modeling

Lecture 3 The bevel modifier

Lecture 4 Modifier stack order

Section 3: Boolean operations

Lecture 5 Boolean subtract operation

Lecture 6 Boolean union operation

Lecture 7 Boolean intersect operation

Lecture 8 Combine various boolean operations to add details

Section 4: Using various modifiers in a hard surface modelling workflow

Lecture 9 Weld modifier

Lecture 10 Shrinkwrap modifier

Section 5: Modelling a more complex sci-fi object

Lecture 11 Overview of procedural materials available to texture your model

Lecture 12 Learn how to use supplied material library in your blender file

Lecture 13 Blocking out your basic shape

Lecture 14 Selectively bevel certain edges of our hard surface modifer

Lecture 15 Extract faces to create hull panels

Lecture 16 Use the weld modifier to fix mesh issues encountered in previous step

Lecture 17 Adding more details

Section 6: Applying materials and adjusting lighting for our Sci-fi object

Lecture 18 Adding sci-fi lights part 1

Lecture 19 Adding sci-fi lights part 2

Lecture 20 Applying our materials

Section 7: Rendering and compositing our final render

Lecture 21 Adjusting our lighting

Lecture 22 Rendering our object

Lecture 23 Compositing our final render

Blender users who want to create incredible hard surface concept designs,Students who want to improve hard surface modelling skills,Students who want to learn how to utilize the modifier stack to the full potential in a hard surface modeling workflow,Students who want to create realistic hard surface product designs

Screenshots

Blender 2.8: Mastering Hard Surface Modeling

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