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3Ds Max Zero To Hero: The Complete Guide To 3D Modeling

3Ds Max Zero To Hero: The Complete Guide To 3D Modeling

Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.56 GB | Duration: 11h 31m

Learn the foundations of 3ds Max to start modeling, texturing, lighting and rendering things from imagination.

What you'll learn
3d modeling
3d rendering
texturing
3ds max
3d animation
architectural visualization
game asset creation

Requirements
A three-button mouse

Description
IntroductionAre you curious about diving into the path of becoming a 3D artist?Perhaps you're interested in motion design and want to use 3d to expand your creations.Perhaps you're interested in Game development, creating and animating characters.Perhaps you want to work on realistic architectural renderings.INSTRUCTOR :My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.GOAL OF THE COURSE :By the end of this course, you would have a full final render of a realistic exterior of a building.This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.The course will contain assets that are ready to download to help you start some of the projects. The instructor will then guide you towards the steps needed to get to the end result.YOU WILL LEARN:How to create objects such as simple shapes, text, complex shapes etc.How to use polygon modeling to create objects from imagination and referenceHow to animate objectsWorking with camerasHow to create realistic materials and textures such as Metal and GlassHow to use a skeletal system to animate charactersHow to setup a light system for realistic architectural exteriorsThe solution to a lot of beginner mistakes

Overview
Section 1: Getting started with 3ds Max

Lecture 1 Downloading 3ds Max

Lecture 2 Interface overview

Lecture 3 Navigating the viewport

Lecture 4 Creating objects

Lecture 5 Select, move, rotate, scale

Lecture 6 Rendering your scene

Lecture 7 Let's make a wallpaper

Lecture 8 Adding an ink and paint material

Lecture 9 Adding lights

Lecture 10 Cameras

Lecture 11 Keyboard shortcuts review

Lecture 12 Tip: The autogrid feature

Lecture 13 Tip: How to save your files

Section 2: Common problems and solutions

Lecture 14 Intro

Lecture 15 Can't select objects

Lecture 16 Every menu disappeared

Lecture 17 Yellow borders in viewport

Lecture 18 No rectangular selection

Lecture 19 Can't select with drag

Lecture 20 Object showing as lines

Lecture 21 Zoomed out too far

Section 3: Types of objects

Lecture 22 Standard v.s. Extended Primitives

Lecture 23 Text object

Lecture 24 Splines

Lecture 25 Textplus object

Lecture 26 Compound objects

Lecture 27 Doors

Section 4: Making an office chair

Lecture 28 Creating the leg

Lecture 29 Cloning the legs using the Array tool

Lecture 30 Finishing the chair

Lecture 31 Coloring your chair

Section 5: Manipulating objects

Lecture 32 Intro

Lecture 33 Viewport Preview & Shading

Lecture 34 Grouping objects

Lecture 35 Isolating selection

Lecture 36 Cloning and mirroring

Lecture 37 Pivot points

Lecture 38 Layers

Lecture 39 Aligning objects

Lecture 40 Modifiers

Lecture 41 Snaps toggle

Lecture 42 BONUS: Cloth simulation

Lecture 43 Changing the viewport background

Section 6: Polygon modeling

Lecture 44 What is polygon modeling

Lecture 45 How to work with Edges

Lecture 46 How to work with Polygons

Lecture 47 How to work with Vertex

Lecture 48 How to smooth your object

Lecture 49 Chesterfield mattress pattern

Lecture 50 Modeling a coffee cup

Lecture 51 Quick tip - Selecting polygons

Lecture 52 Modeling couches

Section 7: Materials & textures

Lecture 53 Texture mapping terms

Lecture 54 Where to get textures

Lecture 55 Intro to the material editor

Lecture 56 Using the material editor

Lecture 57 Adding a bump map

Lecture 58 Using Arnold materials for realism

Lecture 59 Creating a glass material

Lecture 60 Creating a metallic material

Lecture 61 Displacement

Lecture 62 Multi/sub-object

Lecture 63 UVW Unwrap

Section 8: Animation

Lecture 64 Intro animation

Lecture 65 Following a motion path

Lecture 66 Lookat constraint

Lecture 67 Attachment constraint

Lecture 68 Curve editor

Section 9: Bones and biped for characters

Lecture 69 Intro to bones and the biped system

Lecture 70 Setting up the biped

Lecture 71 Aligning the bones

Lecture 72 Applying the biped to the model

Lecture 73 Easy way to fix envelope problems

Section 10: Manually skinning a character & walk cycle

Lecture 74 About this section

Lecture 75 Editing envelopes

Lecture 76 Fixing the head

Lecture 77 Fixing the glutes

Lecture 78 BONUS: Walk cycle

Section 11: Rigging

Lecture 79 Creating solvers

Lecture 80 Adding the rigs

Lecture 81 Reapplying the mesh

Section 12: BONUS project: Realistic architectural exterior

Lecture 82 Intro to the project

Lecture 83 Setting up the camera

Lecture 84 Setting up the lights

Lecture 85 Glass panels

Lecture 86 Using HDRi Maps to make the sky

Lecture 87 Adding the grass material

Lecture 88 Simulating the pebbles

Lecture 89 Pillars and staircase

Lecture 90 Outside walls

Lecture 91 Concrete and pillars

Lecture 92 Adding the artwork on canvas

Lecture 93 Interior lightbulbs

Lecture 94 Final Render

Section 13: BONUS: Finding jobs, inspiration and content

Lecture 95 Finding inspiration

Lecture 96 Finding 3d jobs

Lecture 97 Recommended software

Lecture 98 Recommended render engines

Lecture 99 Best practices & Beginner mistakes

Beginners who want to become 3d artists,Graphic designers looking to add 3D to their skillset,Beginners interested in architectural visualization

Screenshots

3Ds Max Zero To Hero: The Complete Guide To 3D Modeling

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