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Unreal Engine v5.0 Early Access 2 Compiled Version

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Unreal Engine v5.0 Early Access 2 Compiled Version

File size: 22.6 GB Languages: English | Windows x64

Unreal Engine 5 was revealed on May 13, 2020, supporting all existing systems including the next-generation consoles PlayStation 5 and Xbox Series X/S. Work on the engine started about two years prior to its announcement. It was released in early access on May 26, 2021, with expected full launch in early 2022.

One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games. The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets, allowing the engine software to handle these factors.[110] Nanite can import nearly any other pre-existing three-dimension representation of objects and environments, including ZBrush and CAD models, allowing the use of film-quality assets. Nanite automatically handles the levels of detail (LODs) of these imported objects appropriate to the target platform and draw distance, a task that an artist would have had to perform otherwise. Lumen is another component described as a "fully dynamic global illumination solution that immediately reacts to scene and light changes". Lumen eliminates the need for artists and developers to craft a lightmap for a given scene, but instead calculates light reflections and shadows on the fly, thus allowing for real-time behavior of light sources. Additional components include Niagara for fluid and particle dynamics and Chaos for a physics engine.

Release Notes
#Nanite - Create games with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system. Directly import film-quality source art comprised of millions of polygons
#Lumen - Lumen is a fully dynamic global illumination solution that lets you create dynamic, believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry
#Open worlds - One of our ongoing goals is to make the creation of open worlds faster, easier, and more collaborative for teams of all sizes.
#Animation - Author incredibly detailed characters in dynamic, real-time environments with Unreal Engine 5’s powerful animation toolset.
#MetaSounds - With UE5, we’re introducing a fundamentally new way of making audio. MetaSounds is a high-performance system that offers complete control over audio DSP graph generation of sound sources, letting you manage all aspects of audio rendering to drive next-generation procedural audio experiences.
#Editor workflow - In UE5, the Unreal Editor gets a makeover, with an updated visual style, streamlined workflows, and optimized use of screen real estate, making it easier, faster, and more pleasing to use.

Supported Operation Systems
- Windows 10 64-bit Edition

System requirements
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster.
- RAM: 8 GB.
- Video Card/DirectX Version: DirectX 11 or DirectX 12 compatible graphics card.

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