Favorites
b/medoappzbymedo3abed

Creating Swords and Shields for Games

This post was published 3 years ago. Download links are most likely obsolete. If that's the case, try asking the uploader to re-upload.

Creating Swords and Shields for Games

Genre: eLearning | MP4 | Video: h264, 1920x1080 | Audio: AAC, 48.0 KHz
Language: English | VTT | Size: 736 MB | Duration: 1 hours

Modeling Hand Painted Weapons in Blender 2.8

Description
This course will teach you how to model a sword and shield, create good UV maps for games and animations, and how to create hand painted, PBR (Physically Based Render) textures in Blender 2.8x.

Each video is designed for you to follow along with me. I explain every step in order for you to learn how to make swords and shields, and also for you to learn more about the workflow for creating models of any kind.

By the end of the course, you will be able to create, unwrap, and texture your own versions of a sword and shield.

Course Outline

Modeling the Sword and Shield

This section will teach you how to use the mesh modeling tools in Blender in order to create your sword and shield.

Creating Good UV maps

This section will teach you how to unwrap objects in Blender in order to create shared UV maps for multiple objects. It will also provide tips for arranging UV's to decrease the texture time required.

Hand Painting the Models

This section will show you how to create and texture PBR textures in Blender 2.8x. Throughout the process, I'll provide commentary for how to paint different materials like metal, leather, and wood to create believable hand painted textures.

What you'll learn
How to create swords and shields in the 3D modeling software Blender. This process will include modeling the objects, creating UV maps for texturing, and hand painting the models.

Homepage

Screenshots

Creating Swords and Shields for Games

Without You And Your Support We Can’t Continue
Thanks For Buying Premium From My Links For Support

No comments have been posted yet. Please feel free to comment first!

    Load more replies

    Join the conversation!

    Log in or Sign up
    to post a comment.