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Ancient Ruins 3D Game Environment in Blender

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Ancient Ruins 3D Game Environment in Blender

Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 25.4 GB | Duration: 26 hours

Environment Modeling, Texturing, Baking, & Build Level in Game Engine using Blender, Substance Designer & Unreal Engine

Description
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.

The major topics we will be covering are

Creating modular assets using blender

Create realistic stone and brick details using Zbrush

Creating correct UV unwraps inside of blender.

Baking our high and low poly models in Marmoset toolbag.

Creating tileable materials using substance designer

Creating practical real-world shaders

Producing materials with mask blending and parallax mapping

Level setup, lighting & post effects using Unreal Game Engine

By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.

What you'll learn

Create a professional game-ready environment
Create modular assets
Create realistic stones and brick details
Create correct UV unwraps
Bake high and low poly models
Create custom tileable materials
Create practical real-world shaders
Produce materials with mask blending & parallax mapping
Level setup, lighting & post effects

Homepage

Screenshots

Ancient Ruins 3D Game Environment in Blender

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