GDOC Dynamic GPU Occlusion Culling v1.2.2
This post was published 3 years ago. Download links are most likely obsolete. If that's the case, try asking the uploader to re-upload.
Requirement: Unity 5.6.6 or higher | File size: 29.3 MB
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)
Homepage
Download from free file storage
Resolve the captcha to access the links!
Registered members don't get captcha ... just sayin