CGMA - Character Creation for Games
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Video: MPEG4 Video (H264) 1920x1080 30fps 341kbps | Audio: AAC 44100Hz stereo 64kbps
Genre: eLearning | Duration: 9 Weeks | Language: English | File size: 3.8 GB
Learn the fundamentals of character creation
Screenshots
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. This course is a precursor to Adam Skutt’s “Next Gen Character Creation Mentorship.”
COURSE FORMAT:Standard
LECTURE TYPE:Pre-recorded
FEEDBACK:Individual recordings
DURATION:9 weeks
ASSIGNMENT:Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Q&A:Once a week
MATERIALS:Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
SKILLS LEVEL:Intermediate to Advanced
PREREQUISITES:Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
The more you know, the better.
Week 1 | Intro/Blocking In
Week 2 | Hi-res Sculpting
Week 3 | Hi-res Sculpting (cont)
Week 4 | Retopology / Low res modeling, UV Layout
Week 5 | Retopology / Low res modeling, UV Layout (cont)
Week 6 | Assembling / Baking
Week 7 | PBR / Texturing
Week 8 | PBR / Texturing (cont)
Week 9 | Bonus Presentation
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