MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 18h 31m | 25 GB
Genre: eLearning | Language: English
Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 12h 26m | 25.4 GB (Video + Project Files)
Genre: eLearning | Language: English
This is all videos available of the Animation Fellowship Course (Week 1) that were available at the time of uploading. As this is only available to the public for a limited time, I figured it should be preserved.
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 9h 12m | 6.54 GB.
Genre: eLearning | Language: English
An online course with a proven step-by-step system that I use to teach students how to create amazing animations using After Effects. Even if you are a beginner and have never used After Effects before.
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 26h 12m | 31.3 GB
Genre: eLearning | Language: English
This is the most complete program for Melodic House on PML - seriously. Roadmap from an empty Ableton project to the do’s and don’ts of applying to Melodic House labels like Anjunadeep or Sekora.
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz | Duration: 6h 57m | 668 MB
Genre: eLearning | Language: English
Ever wanted to draw characters in fun poses and scenarios in your head? Or what about being able to design characters quickly and efficiently? Right here is where you’ll get your fix of fundamentals and stress-free strategies!
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 5h 11m | 2.35 GB
Genre: eLearning | Language: English
In this class we will use the awesome power of Redshift to create over 50 metal materials. Using the Shader Graph we will demystify the Node Editor step by step as we create photo realistic materials from scratch. We will cover a ton of content from Noise maps, textures, reflections, bump maps, displacement maps, etc. Learning how and when to use each piece of the puzzle to create some amazing materials.