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Bloop Animation - Teaching Animation

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Bloop Animation - Teaching Animation

.pdf (76 PDF) | File size: 38.7 MB

A complete course for teachers and parents interested in teaching animation

Made for Educators
We’ve designed this course specifically for teachers and parents interested in teaching animation (to both children and adults), or even using animation to teach any other subject.
Animation isn't easy, but we did our best to collect all the information one needs to be able to convey the basic principles of animation to students of all ages, and even help them build an entire animated project from start to finish using different animation methods. This course is your best starting point for becoming an animation educator.

What will you learn?
Preparation

For each age group you'll be teaching we prepared a complete overview on all the materials, software and hardware you'll need to teach the course. We'll show you how to set up stop-motion equipment, or get the right 2D hand-drawn software ready.

Animation Jumpstart (Ages 6-10)
The first section of the course is aimed at kids under 11. It uses stop-motion as its main animation method. That includes claymation (using Play-Doh), legos, and cutouts. Whether you want to teach animation as an artistic skill or use animation projects as part of your teaching, this section will provide you with the knowledge and materials to help your students hit the ground running.

Animation Advanced (Ages 11 and Up)
This upper-level portion of our course is designed to serve as a roadmap to animation mastery for students age 11 and up. These lessons are focused on teaching universally applicable animation principles, and is useful for students regardless of the specific animation medium they ultimately want to pursue. The animation methods used in this section are stop-motion, 2D vector animation and 2D hand drawing.

Assignments
Each individual lesson includes an assignment for you to see how much your students absorbed the material covered in that lesson. They build on top of each other and progress in a steady yet challenging pace.

Final Projects
Both sections of the course (Jumpstart and Advanced) include a final project intended to combine all the skills they acquired in the course into one, longer project - making an animated film. The depth and level of quality required depends on the age group.

Homepage

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