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Chaos Vantage 1.5.0 (x64)

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Chaos Vantage 1.5.0 (x64)

File Size: 267.5 MB

Explore your most complex 3D production scenes ray traced in real-time. With Chaos Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There’s also a direct live link available from 3ds Max, so you can use it just like a viewport.

Chaos Vantage requires an NVIDIA RTX series GPU.

Features

Zero setup
Drag and drop your V-Ray scene into Chaos Vantage and start exploring. Unlike other real-time solutions, there’s no geometry to optimize, UVs to unwrap, or lighting to bake.

Go big!
Chaos Vantage is built to handle huge scenes and billions of polygons. It’s the fastest way for you to see your most detailed V-Ray scenes in real-time.

Easy to navigate
Navigating your scene is easy. Use controls similar to your 3D app, or move around just like playing a game. Walk up stairs and avoid walking through walls with automatic collision detection.

100% ray-traced quality
With fully raytraced and real-time rendering, Chaos Vantage uses physically based cameras, lights, materials, and global illumination for the most realistic results.

Simple and fast animation
Perfect for previsualization, you can create, edit, and render animation right from Chaos Vantage. Easily animate between cameras, apply transitions, arrange your sequence in the Animation Editor.

Live link
Get a live raytraced view of your scene with a live link from 3ds Max. Changes you make in your 3ds Max scene will instantly appear in Chaos Vantage.

What's New
- Added changes made to lights to the .vantage save file
- Added top/bottom option for stereo output
- Added configurable material preview icons, updated Materials UI tab
- Added new Live Link animation render button in 3ds Max (requires V-Ray 5 update 2)
[note: scripts are now always installed in the Vantage folder and the installer option is removed]
- Added command line wrapper vantage_console.exe (see vantage_console.exe --help)
- Added .vantage file association in Windows Explorer
- Improved translation tool: now does surface placement with the center cube
- Improved animation editor: multiple UI tweaks, new "Shot" mode
- Improved UI: denoiser slider replaced with a toggle button (when using NVIDIA denoiser)
- Improved UI: added tooltips to many options
- Improved performance when loading a .vantage file that imports scene assets or Cosmos assets
- Fixed crash with Live Link in Sketchup
- Fixed some minor issues when saving images rendered on multiple GPUs
- Fixed black spots in denoised offline render on multi-GPU
- Fixed wrong illumination (or fireflies) with HDR environment loaded from a 3dsMax vrscene
- Fixed automatic vertical tilt not working correctly in scenes with Y-up vector
- Fixed flipped environment map from Cinema 4D
- Fixed incorrect transforms of meshes in a hierarchy from C4D when using Cloner in Multi Instance mode
- Fixed wrong display of object hierarchy for specific scenes
- Fixed empty string in material parameter causing refractive objects to render incorrectly
- Fixed video quality choice not being applied from the sequence render dialog
- Fixed wrong material assignment when loading .vantage file and objects were deleted
- Fixed issues with material assignment to objects that have children

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